![]() She also did HQ replacements for several Eps and YouĬan switch between HQ and standard by changing your GraphicRules.sgr file. Your game to HQ, you must change two lines in the GraphicRules.sgr file ( detailed explanation HERE). The HQ-mod only affects CAS-items, build&buy objects are unaffected. Pictures of HQ/nonHQ comparisons here: X I X Once you go HQ, you don’t want to go back. Some of you may know something like that from TS3Īlready. Resolution textures (2048 px instead of 1024 px) for CAS items which results inĪn enhanced amount of detail of your sims, especially when the cc was createdįor HQ in the first place. ![]() ( Tutorial uses Photoshop, but the general workflow is the same regardless of which software you use). Learn how to convert CC to make it compatible with HQ mod here: LINK Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxįollowing tutorial will give you an overview of the Sims4 HQ mod. Tutorial under the cut Update Please visit our dedicated HQ blog instead: > LINK For example, The Sims 4\Mods\MCCC is okay, but The Sims 4\Mods\Script Mods\MCCC is not.The following tutorial will give you an overview of the Sims4 High Quality (HQ) mod. We've already gone over how to turn on script mods, but where do you place the MC Command Center mod in the Mods folder?įirst, make sure the modules and packages are placed into the same folder and that the folder is no more than one level deep in The Sims 4 mod folder structure. Pretty much anything you can think of, this mod can do it, and it's updated on an on-going basis. The MC Command Center Mod has an abundance of options in the form of multiple modules that tackle different functionalities: adjusting household bills, making selected sims immortal, pregnancies, and even creating story progression-style mechanics. One popular script mod is The Sims 4 MC Command Center Mod created by the user, Deaderpool. Script mods are coding mods that can alter game behaviors, as opposed to pre-existing Maxis coding. Now that you've dabbled a little bit in custom content for The Sims 4, you must be wondering why we turned on script mods. If you have a couple of folders with stuff in them already but a bunch of things that aren't, go ahead and follow along. This mostly goes for people who don't have folders within the Mods folder yet or have made folders, but there's nothing in them. If you'd like to add more, just follow the same pattern. There should be six by default, as shown here. The number of asterisks equals the number of folders deep. This shows how many folders deep the system will check for mods/CC. You should see something like this, but on one line: Priority 500 ![]() Right-click to open it using a simple text editing program, such as Notepad. In the Mods folder, there is a "Resource.cfg" file. The Mods folder will generate inside the Sims 4 folder once you have launched the game with mods enabled. Set Up Custom Content Locate and Open Your Resource.cfg FileĪfter launching The Sims 4 and enabling mods in your game, locate the Mods folder for The Sims 4. The default path for your Sims 4 folder is located in your Documents folder. So, here's a detailed tutorial on how to activate and download mods in The Sims 4 on Windows 10. In fact, Maxis encourages and supports the modding community! You can read more about that on The Sims 4 Mods and Game Updates FAQ page.
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