It’s an incredibly huge change of pace from the brightly lit and shiny FPS that are wildly popular, where you generally run around as a soldier on a mostly tan map shooting other soldiers with assault rifles and rocket launchers. With no HUD, breathtaking graphics, and subtly chilling score, it will draw you in and keep you on edge the entire time. It’s like what I imagine the lovechild of Resident Evil 6 and the movie Aliens would be. If you’re looking for what Aliens: Colonial Marines should have been – the perfect blend of horror and action – then this is the game for you. It’s just not the same pure survival horror that its predecessors were. It’s a shooter with a neck-tingling environment, a chilling Lovecraftian story, and bizarre monsters, but it’s still a shooter. Ultimately however, that’s what this game is: a shooter. It takes a little bit to get used to when every other FPS out there pits you against opponents with more-or-less human anatomy. For newcomers to the series part of the scariness comes from the fact that it seems like you’re always outnumbered and outgunned, and your opponents don’t die from typical head-shots but from dismembering limbs. While this is admittedly pretty sweet, some of the horror is reduced by the player becoming so empowered. But thi s time Isaac is a hardened alien-slaying bad-ass with the ability to use the workbench to fully customize and create increasingly diverse and powerful weapons. Up until this latest iteration the Dead Space series has always been more of a survival horror genre, giving the player a claustrophobic sense of isolation. Lights off, volume up, and a couple changes of pants nearby for repeated crapping out of fear and sheer awesomeness. For those without prior experience in the Dead Space universe, I recommend getting properly prepared. For those who've played the previous two you’ll find familiar atmosphere, returning weapons, a smooth continuation of unluckiest-engineer-ever Isaac Clarke’s story, as well as some old and new foes to dismember - including humans this time. “Are you kidding me?!” I repeated those words a thousand times and more, playing developer Visceral Games’ third installment of the Dead Space series. Kinect gamers have the added ability to swap weapons, use special powers, find objectives, or quick heal using voice commands. As always, players can access holographic menus to check their health and supplies, and the key to combat is once again to strategically dismember mutants before they get too close. Other new features include the ability to roll and take cover, and a weapon-crafting system that finds gamers collecting and combining parts to create thousands of different custom firearms. Gamers can take on the main campaign alone, but the co-op storyline reveals more intricate details of the plot.ĭead Space 3 presents a variety of new challenges, including the unforgiving elements of Tau Volantis, massive foes, and a new human adversary in the form of Unitologist soldiers. Much of the action takes place on the frozen planet Tau Volantis as Clarke and newcomer John Carver attempt to find the source of the Necromorph infestation and track down their missing friend Ellie Langford. EA's sci-fi themed survival horror series returns with a new emphasis on online co-op action and weapon crafting as players once again take control of Isaac Clarke as he battles mutant Necromorphs and struggles to maintain sanity and in Dead Space 3.
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